Wednesday, July 31, 2013

updates

Since I have absolutely no time to keep this blog whatsoever, I'm going to finish up the course, then go back in time and put in the entries with date and time of when they would've been written.  If that makes sense.

Sunday, July 28, 2013

Cadence of MA 3D Computer Animation lol is a damn hard course dam u bu

I used to animate flat 2D
Then came a man from MA3D
He said to me!
He said to me!
UV!
UV!
 Good for you
 And good for me

Up in the morning to the risin' sun
 Gonna rig all day, til' the riggin's done
 Harvard reference is a son of a bitch
 Got the missing links and the pdf glitch

One, two, three, four, double that and got my map
One, two, three, four, I love hand-paint every map
Spec Maps!
Bump Maps!
Gloss Maps!
Normal Maps!

I dont know but I've been told
Softimage ICE is actually gold
Looks good
Feels good
Is good
Real good
Tastes good
Mighty good
Good for you
Good for me

I don't want no fancy plug-in
I just want my coffee machine
If I lose all my auto-save
This machine's going to the grave
Ain't no use in mop and moan
Grab another and movin' on

Made from this song:



Saturday, July 27, 2013

Custom Shader in Mari + other Mari resources

Got this from a polycound discussion thread when I asked about popular usage of Mari to paint texture on 3D objects. I've just started to use Mari, but its ability to convey different material and paint on a 3D object interests me a lot. It's like how I used to try and paint feelings of different materials in 2D by using Overlays of photo and paint strokes in Photoshop. Need to re-watch a few times on HD and learn it: Mari - Physically Based Shader for Real-Time Games
ROD's Mari pipeline in the game The Order.
Mari 2.0's promo tour video.

Mari 1.5 features Youtube playlist.

The Foundry Youtube channel.

Friday, July 5, 2013

unit 1 painted texture

The bad seams scared me a while, then I realized UDK wasn't using the right mesh file. Put in the painted texture and mostly look okay. Still quite a few seams visible again, not sure why. Maybe a simplified painting will help reduce the visibility of seams? Also really need to redo the gills in the normal map - some are too visible, and some are barely visible. And this is ALL I've been doing everyday for the past month... figuring out how to do things, watching tutorials, and trying to do the things while wondering why things aren't working. It, again, makes me look like I'm not doing anything, when all I do other than work is shower and sleep, and occasionally buying instant food or laundry. Either I have ZERO time management skill, or I'm actually what Uncle says I am - a retard. I really would like to prove that man wrong.