[edit] Yeah! FINISHED!!! My first ever animation in any-D!
Big learning experience. Also found out a bit too late that production diary isn't what I thought it is.
[edit] Yeah! FINISHED!!! My first ever animation in any-D!
Big learning experience. Also found out a bit too late that production diary isn't what I thought it is.
Problem 1: Did not finalize story board before attempting to start animating.
Result: Changed back and forth 3, 4 times the actions of Emotional ball, which enters the scene first, and happens to be linked to the actions of both Heavy and Light balls, resulting in domino effects in time synch between... well everything else that came after the Emotional ball.
Problem 2: Having the hardest ball to animate link and trigger the animation of everything else in the scene.
Result: Every change made cascades forward in time and offsets everything else.
Problem 3: Not used to asking for critique anymore (surprised, 4 year art school can wash off).
Result: Not getting feedback and improvement as much as possible.
Thoughts: I'm an idiot.
Classmates who've helped me:
I did something somewhere along and now everything happening after Heavy is out of sync - the trap door going through Light, Light rebounding off thin air, etc. I can't find out what or where. Murder.
Still having a lot of trouble reading and understanding Dope Sheet, and especially F Curve and how those curves relate back to the movement of their objects.
Note: Time each bounce of 3 heavy ball reference video; average them; input data to Heavy Ball. Ref to consider = bowling ball and bocce ball.
Same for light ball. Ref to consider = basket ball, soccer ball.
Look for ref vid of ball falling from suspension, preferably from trap door or other removable ground.
Will need to record ball falling with ground extracted from beneath it.
We're supposed to keep log, diary, and record every details of what we tried, how things worked/didn't work for us, and... some other stuff. Makes total sense, 'cept I often forget to write thought process down until my mind's a hundred miles off from the last time I wrote anything down.
===Overall Objective: Bounce at least 2 out of 3 balls; 1 Heavy, 1 Light, 1 portray
emotion and changes emotion.
Problem: Need for storyboard simplification, time shortage.
Current Progress: Restarted 4th time.
Objective: ball 3, bounce in Z, off a vertical wall, mimicking drunkenness.
Problem: everything.
Solution Found:
Took almost 30min to find out how to cut a piece off an object and make it a separate object : Create -> Poly Mesh -> Extract Poly (delete)
After successfully completing modeling something, we've now moved onto animating something. During class we were given a whip-thing to animate, as if it's a willow branch waving in the wind. As we were all Ooh-ing at the demo vid on screen, the lecturer said, "Now do that on your screen. You have 20 minutes, go!"
My willow branched looked like a tentacle monster undergoing seizure.
Then we had a dog character turning his head. Lecturer told us to make the transition smoother.
My dog looked like his neck snapped mysteriously half way.
Before Monday was over I was already questioning what the Hell I was doing there, and how the Hell am I ever going to graduate as an Animator.
Now our first animation assignment is ye O' Bouncin' Ballz. Here's what I've got setup so far. Should also draw out a storyboard.