Got this from a polycound discussion thread when I asked about popular usage of Mari to paint texture on 3D objects. I've just started to use Mari, but its ability to convey different material and paint on a 3D object interests me a lot. It's like how I used to try and paint feelings of different materials in 2D by using Overlays of photo and paint strokes in Photoshop. Need to re-watch a few times on HD and learn it: Mari - Physically Based Shader for Real-Time Games
ROD's Mari pipeline in the game The Order.
Mari 2.0's promo tour video.
Mari 1.5 features Youtube playlist.
The Foundry Youtube channel.
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