Single mesh bamboo shoot with no overlapping poly. Pretty simple little thing that took a whole day a a night to figure out... . So haven't gotten around to texture anything yet. My laptop is bleeping dead(unable to boot) so had to find alternative to easy(-er) UV-ing option than UV-ing straight in SoftImage/Maya, because I'm told it's a royal pain. So far it seems that Roadkill will be my answer for now. Or classmate's laptop with Headus UV, which I was using, and is better than Roadkill.
Sunday, June 30, 2013
Thursday, June 27, 2013
Modelling.
Having no more than a sample .45 colt and a couple of windows under my modelling belt, I set out to conquest organic modelling of a fungi forest. It turned out to be a long, slow trip through mud, monsoon, and mosquito of Vietnam, crawling face-down. Just when I thought I finally got the base mesh right, I had to face down ZBrush with no prior training. Just when I thought I finally finished the normal map sculpt, I found out my second UV set (for light map) vanished from all my .obj's. Just when I thought I knew what to do with the phantom lightmap (re-make, period), I found a GAPING HOLE has somehow, at some point, opened up in the mesh. And I didn't notice until I have OVER-SAVED every obj and ztool there were. *face-twitch*
Wednesday, June 26, 2013
A Mushroom, is in UDK! And glowing!
So the low res, one and only done, lantern mushroom is successfully imported into UDK with 100 emission value of yellow constant. And it's just a glowing mushroom without any color or texture. BUT, it's visible progress. Makes everybody happy...er. At least I feel better seeing something happen.
Monday, June 24, 2013
Full Group Project with sound and credits
Now here's the full clip of Term 2's group project! It was the hardest, and best time of this whole program. I'll remember this fondly...
Tentacles of Terror from Anne Rufin on Vimeo.
Saturday, June 22, 2013
Model 01
Remade this one model 2 times, but forgot special merge option and lost all copied UV. Now reUV-ing the entire mesh as single mesh. Learning experience, learning experience. LEVEL UP!!! ... I've lost it.
Wednesday, June 19, 2013
Note to self
It's too easy to panic and be taken over by fear that due to my lack of skills I will fall behind in production and not get things done on time. That panic sends me into pretending I'm making some work while in fact I'm just throwing myself into a quicksand of unfamiliar programs and tools while hoping for the best. That did not work in Term 1, nor Term 2, and certainly won't start working ever. It is like being in the water - panic, and drown. It's all wasting time. The only thing to do is ignore the fear, ignore what other, more skilled people are doing around you (for now), and calm down and do the right thing - dedicate time to get familiar and educated about the process and tools you need for this particular step in this particular project (via tutorial video or text), and THEN start trying things out. Yes, learning and innovating comes from just trying and failing, but it doesn't hurt to charge into the jungle with a compass or a map. It only increase survival rate. In this world, nobody has unlimited HP for unlimited damage-taking from failing all the time at trying to do things. And I'm not even a tank!
In other, normal day, words, finish watching a tutorial, follow the exercise, and stop making shit base mesh.
Monday, June 17, 2013
Finally starting production stage
Friday, June 14, 2013
Hand-painted game texture tile
My first ever texture tile! And it's rather crappy! Woo!
TT_TT
I've had enough researching stuff, documenting my researched stuff, watching tutorials, documenting the tutorials I watched. Any further requirement of any kind of research is going to get a flat NO from me. I'm starting modeling and texturing. I don't care.
Sunday, June 9, 2013
Group Project up
Group project from Yen S. Liao on Vimeo.
This is actually the soundless version with tags of my parts in this project. The credit list at the end was also cut out. This is meant to be used for portfolio.